Curvy  3.0.0
Note Class Reference
+ Inheritance diagram for Note:
+ Collaboration diagram for Note:

Properties

string NoteText [get, set]
 
- Properties inherited from CGModule
bool Active [get, set]
 
bool CircularReferenceError [get, set]
 Whether this module has circular reference errors More...
 
bool Dirty [get, set]
 
CurvyGenerator Generator [get]
 
ModuleInfoAttribute Info [get]
 
List< CGModuleInputSlotInput [get]
 
Dictionary< string, CGModuleInputSlotInputByName [get]
 
virtual bool IsConfigured [get]
 Gets whether the module is properly configured i.e. has everything to work like intended More...
 
virtual bool IsInitialized [get]
 Gets whether the module and all its dependencies are fully initialized More...
 
string ModuleName [get, set]
 
CurvyCGEvent OnBeforeRefresh [get, set]
 
CurvyCGEvent OnRefresh [get, set]
 
List< CGModuleOutputSlotOutput [get]
 
Dictionary< string, CGModuleOutputSlotOutputByName [get]
 
bool RandomizeSeed [get, set]
 
int Seed [get, set]
 
int UniqueID [get]
 

Additional Inherited Members

- Public Attributes inherited from CGModule
List< CGModuleLinkInputLinks = new List<CGModuleLink>()
 
List< CGModuleLinkOutputLinks = new List<CGModuleLink>()
 
CGModuleProperties Properties = new CGModuleProperties()
 
List< string > UIMessages = new List<string>()
 
- Public Member Functions inherited from CGModule
Component AddManagedResource (string resourceName, string context="", int index=-1)
 
CGModule CopyTo (CurvyGenerator targetGenerator)
 
void Delete ()
 
void DeleteAllPrefabPools ()
 
void DeleteManagedResource (string resourceName, Component res, string context="", bool dontUsePool=false)
 
List< IPool > GetAllPrefabPools ()
 
CGModuleLink GetInputLink (CGModuleInputSlot inSlot, CGModuleOutputSlot outSlot)
 
List< CGModuleLinkGetInputLinks (CGModuleInputSlot inSlot)
 
CGModuleInputSlot GetInputSlot (string name)
 
List< CGModuleInputSlotGetInputSlots (System.Type filterType=null)
 
bool GetManagedResources (out List< Component > components, out List< string > componentNames)
 
CGModuleLink GetOutputLink (CGModuleOutputSlot outSlot, CGModuleInputSlot inSlot)
 
List< CGModuleLinkGetOutputLinks (CGModuleOutputSlot outSlot)
 
CGModuleOutputSlot GetOutputSlot (string name)
 
List< CGModuleOutputSlotGetOutputSlots (System.Type filterType=null)
 
void Initialize ()
 
bool IsManagedResource (Component res)
 
virtual void OnStateChange ()
 Called when a module's state changes (Link added/removed, Active toggles etc..) More...
 
virtual void OnTemplateCreated ()
 Called after a module was copied to a template More...
 
virtual void Refresh ()
 Add Module processing code in here More...
 
void ReInitializeLinkedSlots ()
 
virtual void Reset ()
 
- Protected Member Functions inherited from CGModule
virtual void Awake ()
 
PrefabPool GetPrefabPool (GameObject prefab)
 
CurvyCGEventArgs OnBeforeRefreshEvent (CurvyCGEventArgs e)
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
virtual void OnEnable ()
 
CurvyCGEventArgs OnRefreshEvent (CurvyCGEventArgs e)
 
void RenameResource (string resourceName, Component resource, int index=-1)
 
- Static Protected Member Functions inherited from CGModule
static T GetRequestParameter< T > (ref CGDataRequestParameter[] requests)
 Gets a request parameter of a certain type More...
 
static void RemoveRequestParameter (ref CGDataRequestParameter[] requests, CGDataRequestParameter request)
 Removes a certain request parameter from the requests array More...
 

Property Documentation

string NoteText
getset

The documentation for this class was generated from the following file: