Controller working on Curvy Generator Paths
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override bool | IsReady [get] |
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override float | Length [get] |
| Gets the source's length More...
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CGDataReference | Path [get, set] |
| Gets or sets the path to use More...
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CGPath | PathData [get] |
| Gets the actual CGPath data More...
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float | AbsolutePosition [get, set] |
| Gets or sets the absolute position on the source, respecting Clamping More...
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CurvyClamping | Clamping [get, set] |
| Gets or sets what to do when the source's end is reached More...
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float | DirectionDampingTime [get, set] |
| If non zero, the direction vector will not be updated instantly, but using a damping effect that will last the specified amount of time. More...
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bool | IgnoreDirection [get, set] |
| Should the controller's orientation ignore the movement direction? More...
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bool | isInitialized [get] |
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abstract bool | IsReady [get] |
| Returns true if the controller has all it dependencies ready. More...
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abstract float | Length [get] |
| Gets the source's length More...
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bool | LockRotation [get, set] |
| Used only when OrientationMode is equal to None When true, the controller will enforce the rotation to not change More...
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MovementDirection | MovementDirection [get, set] |
| Gets or sets the movement direction More...
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MoveModeEnum | MoveMode [get, set] |
| Gets or sets the movement mode to use More...
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float | OffsetAngle [get, set] |
| Gets or sets the angle to offset (-180° to 180° off Orientation) More...
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bool | OffsetCompensation [get, set] |
| Gets or sets whether to compensate offset distances in curvy paths More...
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float | OffsetRadius [get, set] |
| Gets or sets the offset radius More...
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ControllerEvent | OnInitialized [get] |
| Invoked each time the controller finishes initialization More...
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OrientationAxisEnum | OrientationAxis [get, set] |
| Gets or sets the axis to apply the rotation to More...
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OrientationModeEnum | OrientationMode [get, set] |
| Gets or sets how to apply rotation More...
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bool | PlayAutomatically [get, set] |
| Gets or sets whether to start playing automatically More...
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CurvyControllerState | PlayState [get] |
| The state (Playing, paused or stopped) of the controller More...
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float | Position [get, set] |
| Gets or sets the position on the source (relative or absolute, depending on MoveMode), respecting Clamping More...
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CurvyPositionMode | PositionMode [get, set] |
| Gets or sets the position mode to use More...
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float | RelativePosition [get, set] |
| Gets or sets the relative position on the source, respecting Clamping More...
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virtual bool | ShowOffsetSection [get] |
| Whether the controller should display the CurvyController properties under the Offset section or not. More...
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virtual bool | ShowOrientationSection [get] |
| Whether the controller should display the CurvyController properties under the Orientation section or not. More...
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float | Speed [get, set] |
| Gets or sets the speed either in world units or relative, depending on MoveMode More...
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virtual Transform | Transform [get] |
| Gets the transform being controlled by this controller. More...
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float | UpDampingTime [get, set] |
| If non zero, the up vector will not be updated instantly, but using a damping effect that will last the specified amount of time. More...
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override float | AbsoluteToRelative (float worldUnitDistance) |
| Converts distance on source from absolute to relative position. More...
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override void | Advance (float speed, float deltaTime) |
| Advance the controller and return the new position. This method will do side effect operations if needed, like updating some internal state, or trigerring events. More...
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override Vector3 | GetInterpolatedSourcePosition (float tf) |
| Retrieve the source global position for a given relative position (TF) More...
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override void | GetInterpolatedSourcePosition (float tf, out Vector3 interpolatedPosition, out Vector3 tangent, out Vector3 up) |
| Retrieve the source global, tangent and orientatin for a given relative position (TF) More...
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override Vector3 | GetOrientation (float tf) |
| Retrieve the source global Orientation/Up-Vector for a given relative position More...
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override Vector3 | GetTangent (float tf) |
| Gets global tangent for a given relative position More...
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override float | RelativeToAbsolute (float relativeDistance) |
| Converts distance on source from relative to absolute position. More...
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override void | SimulateAdvance (ref float tf, ref MovementDirection curyDirection, float speed, float deltaTime) |
| Advance the controller and return the new position. Contrary to Advance, this method will not do any side effect operations, like updating some internal state, or trigerring events More...
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virtual void | BindEvents () |
| Binds any external events More...
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virtual void | ComputeTargetPositionAndRotation (out Vector3 targetPosition, out Vector3 targetUp, out Vector3 targetForward) |
| Gets the position and rotation of the controller, ignoring any damping or other interpolations More...
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virtual void | Deinitialize () |
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virtual void | Initialize () |
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virtual void | InitializedApplyDeltaTime (float deltaTime) |
| Advances the controller state by deltaTime seconds. Is called only for intialized controllers More...
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virtual void | RestorePrePlayState () |
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virtual void | SavePrePlayState () |
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virtual void | UnbindEvents () |
| Unbinds any external events More...
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virtual void | UserAfterInit () |
| Called after the controller is initialized More...
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virtual void | UserAfterUpdate () |
| Called after the controller has updated it's position or rotation More...
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