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bool | ShowGizmos = true |
| Whether to show the Gizmos enabled in the view settings or not at all More...
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bool | AutoEndTangents [get, set] |
| Whether the first/last Control Point should act as the end tangent, too. More...
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float | AutoHandleDistance [get, set] |
| Gets or sets the default Handle distance for Bezier splines More...
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float | Bias [get, set] |
| Global Bias More...
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Bounds | Bounds [get] |
| The bounding box of the spline More...
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int | CacheDensity [get, set] |
| Gets or sets the cache density Defines how densely the cached points are. When the value is 100, the number of cached points per world distance unit is equal to the spline's MaxPointsPerUnit More...
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int | CacheSize [get] |
| Gets total Cache Size More...
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bool | CheckTransform [get, set] |
| Whether the spline should automatically refresh when a Control Point's position change More...
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bool | Closed [get, set] |
| Whether this spline is closed or not More...
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float | Continuity [get, set] |
| Global Continuity More...
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int | ControlPointCount [get] |
| Gets the number of Control Points More...
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ReadOnlyCollection< CurvySplineSegment > | ControlPointsList [get] |
| The list of control points More...
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int | Count [get] |
| Gets the number of Segments More...
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bool | Dirty [get] |
| When a spline is dirty, this means that it's cached data is no more up to date, and should be updated. The update is done automatically each frame when needed, or manually by calling Refresh More...
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CurvySplineSegment | FirstSegment [get] |
| Gets the first segment of the spline More...
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CurvySplineSegment | FirstVisibleControlPoint [get] |
| Gets the first visible Control Point (equals the first segment or this[0]) More...
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Color | GizmoColor [get, set] |
| Gets or sets Spline color More...
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Color | GizmoSelectionColor [get, set] |
| Gets or sets selected segment color More...
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bool | GlobalCoordinatesChangedThisFrame [get] |
| Returns true if the global position, rotation or scale of the spline has changed this frame More...
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CurvyInterpolation | Interpolation [get, set] |
| The interpolation method used by this spline More...
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bool | IsClosed [get] |
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bool | IsInitialized [get] |
| Whether the spline is fully initialized and all segments loaded More...
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CurvySplineSegment | LastSegment [get] |
| Gets the last segment of the spline More...
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CurvySplineSegment | LastVisibleControlPoint [get] |
| Gets the last visible Control Point (i.e. the end CP of the last segment) More...
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float | Length [get] |
| Gets the total length of the Spline or SplineGroup More...
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float | MaxPointsPerUnit [get, set] |
| The maximum number of sampling points per world distance unit. Sampling is used in caching or shape extrusion for example" More...
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CurvySpline | NextSpline [get] |
| Gets the FollowUp spline of the last Control Point, i.e. the next fully connected spline More...
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CurvyControlPointEvent | OnAfterControlPointAdd [get, set] |
| Callback after a Control Point has been added and the spline was refreshed More...
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CurvySplineEvent | OnAfterControlPointChanges [get, set] |
| Callback after one or more Control Points have been added or deleted More...
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CurvyControlPointEvent | OnBeforeControlPointAdd [get, set] |
| Callback before a Control Point is about to be added. Return false to cancel the execution More...
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CurvyControlPointEvent | OnBeforeControlPointDelete [get, set] |
| Callback before a Control Point is about to be deleted. Return false to cancel the execution. More...
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Action< CurvySpline > | OnGlobalCoordinatesChanged [get, set] |
| Is triggered when the global position, rotation or scale of the spline changes. The triggering instance of CurvySpline is passed as a parameter of the delegate More...
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CurvySplineEvent | OnRefresh [get, set] |
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CurvyOrientation | Orientation [get, set] |
| Orientation mode More...
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CurvySpline | PreviousSpline [get] |
| Gets the FollowUp spline of the first Control Point, i.e. the previous fully connected spline More...
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bool | RestrictTo2D [get, set] |
| Whether to restrict Control Points to the local X/Y plane More...
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float | Tension [get, set] |
| Global Tension More...
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CurvySplineSegment | this[int idx] [get] |
| Gets the Segment at a certain index More...
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CurvyUpdateMethod | UpdateIn [get, set] |
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bool | UsePooling [get, set] |
| Whether to use GameObject pooling for Control Points at runtime More...
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bool | UseThreading [get, set] |
| Whether to use threading where applicable or not. Threading is currently not supported when targetting WebGL and Universal Windows Platform More...
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CurvySplineSegment | Add () |
| Adds a Control Point and refreshes the spline More...
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CurvySplineSegment[] | Add (params Vector3[] controlPoints) |
| Adds several Control Points at once and refresh the spline More...
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bool | CanControlPointHaveFollowUp (CurvySplineSegment controlPoint) |
| Can this control point have a Follow-Up? This is true if the control point is the beginning of the first segment or the end of the last segment of an open spline More...
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float | ClampDistance (float distance, CurvyClamping clamping) |
| Clamps absolute position More...
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float | ClampDistance (float distance, CurvyClamping clamping, float min, float max) |
| Clamps absolute position More...
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float | ClampDistance (float distance, ref int dir, CurvyClamping clamping) |
| Clamps absolute position and sets new direction More...
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float | ClampDistance (float distance, ref int dir, CurvyClamping clamping, float min, float max) |
| Clamps absolute position and sets new direction More...
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void | Clear () |
| Removes all control points More...
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| CurvySpline () |
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void | Delete (CurvySplineSegment controlPoint, bool skipRefreshingAndEvents=false) |
| Deletes a Control Point More...
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CurvySplineSegment | DistanceToSegment (float distance, CurvyClamping clamping=CurvyClamping.Clamp) |
| Gets the segment a certain distance lies within More...
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CurvySplineSegment | DistanceToSegment (float distance, out float localDistance, CurvyClamping clamping=CurvyClamping.Clamp) |
| Gets the segment a certain distance lies within More...
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float | DistanceToTF (float distance, CurvyClamping clamping=CurvyClamping.Clamp) |
| Converts a distance to a TF value More...
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void | Equalize (CurvySplineSegment fromCP=null, CurvySplineSegment toCP=null) |
| Equalizes the segment length of a certain range More...
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float | ExtrapolateDistanceToTF (float tf, float distance, float stepSize) |
| Converts a unit distance into TF-distance by extrapolating the curvation at a given point on the curve More...
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float | ExtrapolateDistanceToTFFast (float tf, float distance, float stepSize) |
| Converts a unit distance into TF-distance by extrapolating the curvation at a given point on the curve using a linear approximation More...
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void | Flip () |
| Flips the direction of the spline, i.e. the first Control Point will become the last and vice versa. More...
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Vector3[] | GetApproximation (Space space=Space.Self) |
| Gets an array containing all approximation points More...
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Vector3[] | GetApproximationPoints (float fromTF, float toTF, bool includeEndPoint=true) |
| Gets all Approximation points for a given spline part More...
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Vector3[] | GetApproximationT () |
| Gets an array containing all approximation tangents More...
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Vector3[] | GetApproximationUpVectors () |
| Gets an array containing all approximation Up-Vectors More...
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short | GetControlPointIndex (CurvySplineSegment controlPoint) |
| Index of the control point More...
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short | GetControlPointOrientationAnchorIndex (CurvySplineSegment controlPoint) |
| The index of the control point being the orientation anchor for the anchor group containing the controlPoint Is -1 for non visible control points More...
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Vector3 | GetExtrusionPoint (float tf, float radius, float angle) |
| Gets the point at a certain radius and angle on the plane defined by P and it's Tangent More...
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Vector3 | GetExtrusionPointFast (float tf, float radius, float angle) |
| Gets the point at a certain radius and angle on the plane defined by P and it's Tangent, using a linear interpolation More...
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Component | GetMetadata (System.Type type, float tf) |
| Gets metadata for a certain TF More...
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T | GetMetadata< T > (float tf) |
| Gets metadata for a certain TF More...
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float | GetNearestPointTF (Vector3 localPosition) |
| Gets the TF value that is nearest to localPosition More...
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float | GetNearestPointTF (Vector3 localPosition, out Vector3 nearest) |
| Gets the TF value that is nearest to localPosition More...
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float | GetNearestPointTF (Vector3 localPosition, int startSegmentIndex=0, int stopSegmentIndex=-1) |
| Gets the TF value that is nearest to localPosition More...
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float | GetNearestPointTF (Vector3 localPosition, out Vector3 nearest, int startSegmentIndex=0, int stopSegmentIndex=-1) |
| Gets the TF value that is nearest to localPosition More...
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float | GetNearestPointTF (Vector3 localPosition, out Vector3 nearestPoint, [CanBeNull] out CurvySplineSegment nearestSegment, out float nearestSegmentF, int startSegmentIndex=0, int stopSegmentIndex=-1) |
| Gets the TF value that is nearest to localPosition More...
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CurvySplineSegment | GetNextControlPoint (CurvySplineSegment controlPoint) |
| The next control point on the spline. Is null if none. Follow-Up not considered More...
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short | GetNextControlPointIndex (CurvySplineSegment controlPoint) |
| The index of the next control point on the spline. Is -1 if none. Follow-Up not considered More...
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CurvySplineSegment | GetNextControlPointUsingFollowUp (CurvySplineSegment controlPoint) |
| The next control point. Is null if none. Follow-Up is considered More...
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CurvySplineSegment | GetNextSegment (CurvySplineSegment segment) |
| The next control point on the spline if it starts a segment. Is null if none. Follow-Up not considered More...
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Quaternion | GetOrientationFast (float tf, bool inverse=false) |
| Gets a rotation looking to Tangent with the head upwards along the Up-Vector More...
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Vector3 | GetOrientationUpFast (float tf) |
| Gets the Up-Vector for a certain TF based on the splines' Orientation mode More...
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Vector3[] | GetPolygon (float fromTF, float toTF, float maxAngle, float minDistance, float maxDistance, out List< float > vertexTF, out List< Vector3 > vertexTangents, bool includeEndPoint=true, float stepSize=0.01f) |
| Gets an array of sampled points that follow some restrictions on the distance between two consecutive points, and the angle of tangents between those points More...
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Vector3[] | GetPolygonByAngle (float angle, float minDistance) |
| Gets an array containing spline positions by angle difference More...
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CurvySplineSegment | GetPreviousControlPoint (CurvySplineSegment controlPoint) |
| The previous control point on the spline. Is null if none. Follow-Up not considered More...
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short | GetPreviousControlPointIndex (CurvySplineSegment controlPoint) |
| The index of the previous control point on the spline. Is -1 if none. Follow-Up not considered More...
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CurvySplineSegment | GetPreviousControlPointUsingFollowUp (CurvySplineSegment controlPoint) |
| The previous control point. Is null if none. Follow-Up is considered More...
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CurvySplineSegment | GetPreviousSegment (CurvySplineSegment segment) |
| The previous control point on the spline if it starts a segment. Is null if none. Follow-Up not considered. More...
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Vector3 | GetRotatedUp (float tf, float angle) |
| Gets a rotated Up-Vector More...
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Vector3 | GetRotatedUpFast (float tf, float angle) |
| Gets an rotated Up-Vector using cached values More...
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short | GetSegementIndex (CurvySplineSegment segment) |
| Index of the segment that this control point starts. -1 if control point does not start a segment. More...
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short | GetSegmentIndex (CurvySplineSegment segment) |
| Index of the segment that this control point starts. -1 if control point does not start a segment. More...
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Vector3 | GetTangent (float tf) |
| Gets the normalized tangent for a certain TF More...
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Vector3 | GetTangent (float tf, Vector3 localPosition) |
| Gets the normalized tangent for a certain TF with a known position for TF More...
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Vector3 | GetTangentByDistance (float distance) |
| Gets the normalized tangent by distance from the spline/group's start. More...
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Vector3 | GetTangentByDistanceFast (float distance) |
| Gets the normalized tangent by distance from the spline/group's start. Unlike TangentByDistance() this uses a linear approximation More...
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Vector3 | GetTangentFast (float tf) |
| Gets the normalized tangent for a certain TF using a linear approximation More...
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CurvySplineSegment | InsertAfter (CurvySplineSegment controlPoint, bool skipRefreshingAndEvents=false) |
| Inserts a Control Point after a given Control Point More...
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CurvySplineSegment | InsertAfter (CurvySplineSegment controlPoint, Vector3 globalPosition, bool skipRefreshingAndEvents=false) |
| Inserts a Control Point after a given Control Point More...
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CurvySplineSegment | InsertBefore (CurvySplineSegment controlPoint, bool skipRefreshingAndEvents=false) |
| Inserts a Control Point before a given Control Point More...
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CurvySplineSegment | InsertBefore (CurvySplineSegment controlPoint, Vector3 globalPosition, bool skipRefreshingAndEvents=false) |
| Inserts a Control Point before a given Control Point More...
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Vector3 | Interpolate (float tf) |
| Gets the interpolated position for a certain TF More...
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Vector3 | Interpolate (float tf, CurvyInterpolation interpolation) |
| Gets the interpolated position for a certain TF More...
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Vector3 | InterpolateByDistance (float distance) |
| Gets the interpolated position by distance from the spline/group's start More...
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Vector3 | InterpolateByDistanceFast (float distance) |
| Gets the interpolated position by distance from the spline/group's start. Unlike InterpolateByDistance() this uses a linear approximation More...
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Vector3 | InterpolateFast (float tf) |
| Gets the interpolated position for a certain TF using a linear approximation More...
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object | InterpolateMetadata (System.Type type, float tf) |
| Gets an interpolated Metadata value for a certain TF More...
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U | InterpolateMetadata< T, U > (float tf) |
| Gets an interpolated Metadata value for a certain TF More...
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Vector3 | InterpolateScale (float tf) |
| Gets an interpolated Scale for a certain TF More...
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bool | IsControlPointAnOrientationAnchor (CurvySplineSegment controlPoint) |
| Is the control point an orientation anchor? The answer is related to the control point's serialized OrientationAnchor value, plus it's position in the spline. More...
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bool | IsControlPointASegment (CurvySplineSegment controlPoint) |
| Is the control point the start of a segment? More...
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bool | IsControlPointVisible (CurvySplineSegment controlPoint) |
| Is the control point part of a segment (whether starting it or ending it) More...
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bool | IsPlanar (out int ignoreAxis) |
| Checks if the curve is planar More...
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bool | IsPlanar (out bool xplanar, out bool yplanar, out bool zplanar) |
| Checks if the curve is planar More...
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bool | IsPlanar (CurvyPlane plane) |
| Determines if the spline is at zero position on a certain plane More...
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void | JoinWith (CurvySplineSegment destCP) |
| Insert this spline after another spline's destination Control Point and delete this spline More...
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void | MakePlanar (CurvyPlane plane) |
| Forces the spline to be at zero position on a certain plane More...
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void | MakePlanar (int axis) |
| Equalize one axis of the spline to match the first control points's value More...
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Vector3 | Move (ref float tf, ref int direction, float fDistance, CurvyClamping clamping) |
| Alter TF to reflect a movement over a certain portion of the spline/group More...
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Vector3 | MoveBy (ref float tf, ref int direction, float distance, CurvyClamping clamping, float stepSize=0.002f) |
| Alter TF to reflect a movement over a certain distance More...
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Vector3 | MoveByAngle (ref float tf, ref int direction, float angle, CurvyClamping clamping, float stepSize=0.002f) |
| Alter TF to move until the curvation reached angle. More...
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Vector3 | MoveByAngleFast (ref float tf, ref int direction, float angle, CurvyClamping clamping, float stepSize) |
| Alter TF to move until the curvation reached angle. Unlike MoveByAngle, a linear approximation will be used More...
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Vector3 | MoveByFast (ref float tf, ref int direction, float distance, CurvyClamping clamping, float stepSize=0.002f) |
| Alter TF to reflect a movement over a certain distance. Unlike MoveBy, a linear approximation will be used More...
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Vector3 | MoveByLengthFast (ref float tf, ref int direction, float distance, CurvyClamping clamping) |
| Alter TF to reflect a movement over a certain distance. More...
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void | MoveControlPoints (int startIndex, int count, CurvySplineSegment destCP) |
| Moves ControlPoints from this spline, inserting them after a destination ControlPoint of another spline More...
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Vector3 | MoveFast (ref float tf, ref int direction, float fDistance, CurvyClamping clamping) |
| Alter TF to reflect a movement over a certain portion of the spline/group, respecting Clamping. Unlike Move() a linear approximation will be used More...
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void | Normalize () |
| Applies a spline's scale to it's Control Points and resets scale More...
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void | Refresh () |
| Refreshs the spline More...
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float | SegmentToTF (CurvySplineSegment segment) |
| Gets a TF value from a segment More...
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float | SegmentToTF (CurvySplineSegment segment, float localF) |
| Gets a TF value from a segment and a local F More...
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void | SetDirty (CurvySplineSegment dirtyControlPoint, SplineDirtyingType dirtyingType) |
| Marks a Control Point to get recalculated on next call to Refresh(). Will also mark connected control points and control points that depend on the current one through the Follow-Up feature. More...
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void | SetDirtyAll () |
| Ensures the whole spline (curve & orientation) will be recalculated on next call to Refresh() More...
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void | SetDirtyAll (SplineDirtyingType dirtyingType, bool dirtyConnectedControlPoints) |
| Ensure the whole spline will be recalculated on next call to Refresh() More...
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void | SetDirtyPartial (CurvySplineSegment dirtyControlPoint, SplineDirtyingType dirtyingType) |
| Marks a Control Point to get recalculated on next call to Refresh(). Will also mark connected control points and control points that depend on the current one through the Follow-Up feature. Be aware, this method, and unlike SetDirty, will not mark as dirty the control points connected to the "controlPoint" parameter More...
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void | SetFirstControlPoint (CurvySplineSegment controlPoint) |
| Defines the given Control Point to be the first Control Point of the spline More...
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void | SetFromString (string fieldAndValue) |
| Event-friedly helper that sets a field or property value More...
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Vector3 | SetPivot (float xRel=0, float yRel=0, float zRel=0, bool preview=false) |
| Sets the pivot of the spline More...
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void | Simplify (CurvySplineSegment fromCP=null, CurvySplineSegment toCP=null) |
| Simplifies the spline, i.e. remove segments from a certain range More...
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CurvySpline | Split (CurvySplineSegment controlPoint) |
| Splits this spline with the parameter controlPoint becoming the first Control Point of the new spline More...
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void | Subdivide (CurvySplineSegment fromCP=null, CurvySplineSegment toCP=null) |
| Subdivides the spline, i.e. adds additional segments to a certain range More...
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void | SyncSplineFromHierarchy () |
| Rebuilds the ControlPoints list from the hierarchy. It sets the spline as Dirty More...
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float | TFToDistance (float tf, CurvyClamping clamping=CurvyClamping.Clamp) |
| Converts a TF value to a distance More...
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CurvySplineSegment | TFToSegment (float tf, out float localF, CurvyClamping clamping) |
| Gets the segment and the local F for a certain TF More...
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CurvySplineSegment | TFToSegment (float tf, CurvyClamping clamping) |
| Gets the segment for a certain TF More...
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CurvySplineSegment | TFToSegment (float tf) |
| Gets the segment for a certain TF clamped to 0..1 More...
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CurvySplineSegment | TFToSegment (float tf, out float localF) |
| Gets the segment and the local F for a certain TF clamped to 0..1 More...
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Vector3 | ToWorldPosition (Vector3 localPosition) |
| Shortcut to transform.TransformPoint(localPosition) More...
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