Curvy  5.2.0
CGVMesh Member List

This is the complete list of members for CGVMesh, including all inherited members.

AddSubMesh(CGVSubMesh submesh=null)CGVMesh
AsMesh()CGVMesh
BoundsCGBounds
CGBounds()CGBounds
CGBounds(Bounds bounds)CGBounds
CGBounds(CGBounds source)CGBounds
CGVMesh()CGVMesh
CGVMesh(int vertexCount, bool addUV=false, bool addUV2=false, bool addNormals=false, bool addTangents=false)CGVMesh
CGVMesh(CGVolume volume)CGVMesh
CGVMesh(CGVolume volume, IntRegion subset)CGVMesh
CGVMesh(CGVMesh source)CGVMesh
CGVMesh(CGMeshProperties meshProperties)CGVMesh
CGVMesh(Mesh source, Material[] materials, Matrix4x4 trsMatrix)CGVMesh
Clone< T >()CGVMeshvirtual
Copy(CGBounds dest, CGBounds source)CGBoundsstatic
CountCGVMesh
DepthCGBounds
Get(CGVMesh data, CGVolume source, bool addUV, bool reverseNormals)CGVMeshstatic
Get(CGVMesh data, CGVolume source, IntRegion subset, bool addUV, bool reverseNormals)CGVMeshstatic
getGenericFIndex(ref float[] FMapArray, float fValue, out float frag)CGDataprotected
GetMaterials()CGVMesh
GetMaterialSubMesh(Material mat, bool createIfMissing=true)CGVMesh
HasNormalsCGVMesh
HasTangentsCGVMesh
HasUVCGVMesh
HasUV2CGVMesh
mBoundsCGBoundsprotected
MergeVMesh(CGVMesh source)CGVMesh
MergeVMesh(CGVMesh source, Matrix4x4 matrix)CGVMesh
MergeVMeshes(List< CGVMesh > vMeshes, int startIndex, int endIndex)CGVMesh
NameCGData
NormalCGVMesh
operator bool(CGData a)CGDatastatic
RecalculateBounds()CGVMeshvirtual
RecalculateUV2()CGVMesh
SetSubMeshCount(int count)CGVMesh
SubMeshesCGVMesh
TangentsCGVMesh
ToMesh(ref Mesh msh)CGVMesh
TriangleCountCGVMesh
TRS(Matrix4x4 matrix)CGVMesh
UVCGVMesh
UV2CGVMesh
VertexCGVMesh