Curvy  8.3.0
BuildRasterizedPath Class Reference
+ Inheritance diagram for BuildRasterizedPath:
+ Collaboration diagram for BuildRasterizedPath:

Public Attributes

CGModuleInputSlot InPath = new CGModuleInputSlot()
 
CGModuleOutputSlot OutPath = new CGModuleOutputSlot()
 
- Public Attributes inherited from CGModule
List< CGModuleLinkInputLinks = new List<CGModuleLink>()
 
List< CGModuleLinkOutputLinks = new List<CGModuleLink>()
 
CGModuleProperties Properties = new CGModuleProperties()
 
List< string > UIMessages = new List<string>()
 

Properties

float AngleThreshold [get, set]
 
float From [get, set]
 
float Length [get, set]
 
bool Optimize [get, set]
 
CGPath Path [get]
 
bool PathIsClosed [get]
 
int Resolution [get, set]
 Defines how densely the path spline's sampling points are. When the value is 100, the number of sampling points per world distance unit is equal to the spline's MaxPointsPerUnit More...
 
float To [get, set]
 
bool UseBuggedRange [get, set]
 Curvy versions prior to 8.0.0 had a bug in the computation of the rasterization range for closed splines. Enable this value to keep that bugged behaviour if your project depends on it More...
 
- Properties inherited from CGModule
bool Active [get, set]
 
bool CircularReferenceError [get, set]
 Whether this module has circular reference errors More...
 
bool Dirty [get, set]
 
CurvyGenerator Generator [get]
 
ModuleInfoAttribute Info [get]
 
List< CGModuleInputSlotInput [get]
 
Dictionary< string, CGModuleInputSlotInputByName [get]
 
virtual bool IsConfigured [get]
 Gets whether the module is properly configured i.e. has everything to work like intended More...
 
virtual bool IsInitialized [get]
 Gets whether the module and all its dependencies are fully initialized More...
 
string ModuleName [get, set]
 
CurvyCGEvent OnBeforeRefresh [get, set]
 
CurvyCGEvent OnRefresh [get, set]
 
List< CGModuleOutputSlotOutput [get]
 
Dictionary< string, CGModuleOutputSlotOutputByName [get]
 
bool RandomizeSeed [get, set]
 If is set to false, Seed is used to initialize Unity's random numbers generator before refreshing the current module. If set to true, a random seed will be used More...
 
int Seed [get, set]
 If RandomizeSeed is set to false, Seed is used to initialize Unity's random numbers generator before refreshing the If RandomizeSeed is set to true, a random seed will be used current module More...
 
int UniqueID [get]
 
- Properties inherited from IPathProvider
bool PathIsClosed [get]
 

Public Member Functions

override void Refresh ()
 Add Module processing code in here More...
 
- Public Member Functions inherited from CGModule
Component AddManagedResource (string resourceName, string context="", int index=-1)
 
CGModule CopyTo (CurvyGenerator targetGenerator)
 
void Delete ()
 
virtual bool DeleteAllOutputManagedResources ()
 Delete all the managed resources acting as an output. One example of this are the generated meshes by the FluffyUnderware.Curvy.Generator.Modules.CreateMesh module More...
 
void DeleteAllPrefabPools ()
 
void DeleteManagedResource (string resourceName, Component res, [NotNull] string context="", bool dontUsePool=false)
 
List< IPool > GetAllPrefabPools ()
 
CGModuleLink GetInputLink (CGModuleInputSlot inSlot, CGModuleOutputSlot outSlot)
 
List< CGModuleLinkGetInputLinks (CGModuleInputSlot inSlot)
 
CGModuleInputSlot GetInputSlot (string name)
 
List< CGModuleInputSlotGetInputSlots (System.Type filterType=null)
 
bool GetManagedResources (out List< Component > components, out List< string > resourceNames)
 
CGModuleLink GetOutputLink (CGModuleOutputSlot outSlot, CGModuleInputSlot inSlot)
 
List< CGModuleLinkGetOutputLinks (CGModuleOutputSlot outSlot)
 
CGModuleOutputSlot GetOutputSlot (string name)
 
List< CGModuleOutputSlotGetOutputSlots (System.Type filterType=null)
 
void Initialize ()
 
bool IsManagedResource (Component res)
 
virtual void OnStateChange ()
 Called when a module's state changes (Link added/removed, Active toggles etc..) More...
 
virtual void OnTemplateCreated ()
 Called after a module was copied to a template More...
 
void ReInitializeLinkedSlots ()
 
virtual void Reset ()
 

Additional Inherited Members

- Protected Member Functions inherited from CGModule
virtual void Awake ()
 
CurvyCGEventArgs OnBeforeRefreshEvent (CurvyCGEventArgs e)
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
virtual void OnEnable ()
 
CurvyCGEventArgs OnRefreshEvent (CurvyCGEventArgs e)
 
- Static Protected Member Functions inherited from CGModule
static T GetRequestParameter< T > (ref CGDataRequestParameter[] requests)
 Gets a request parameter of a certain type More...
 
static void RemoveRequestParameter (ref CGDataRequestParameter[] requests, CGDataRequestParameter request)
 Removes a certain request parameter from the requests array More...
 

Member Function Documentation

override void Refresh ( )
virtual

Add Module processing code in here

Reimplemented from CGModule.

Member Data Documentation

Property Documentation

float AngleThreshold
getset
float From
getset
float Length
getset
bool Optimize
getset
CGPath Path
get
bool PathIsClosed
get
int Resolution
getset

Defines how densely the path spline's sampling points are. When the value is 100, the number of sampling points per world distance unit is equal to the spline's MaxPointsPerUnit

float To
getset
bool UseBuggedRange
getset

Curvy versions prior to 8.0.0 had a bug in the computation of the rasterization range for closed splines. Enable this value to keep that bugged behaviour if your project depends on it


The documentation for this class was generated from the following file: