Curvy  8.4.0
ConformPath Class Reference
+ Inheritance diagram for ConformPath:
+ Collaboration diagram for ConformPath:

Public Attributes

CGModuleInputSlot InPath = new CGModuleInputSlot()
 
CGModuleOutputSlot OutPath = new CGModuleOutputSlot()
 
- Public Attributes inherited from CGModule
List< CGModuleLinkInputLinks = new List<CGModuleLink>()
 
List< CGModuleLinkOutputLinks = new List<CGModuleLink>()
 
CGModuleProperties Properties = new CGModuleProperties()
 
List< string > UIMessages = new List<string>()
 

Properties

Vector3 Direction [get, set]
 The direction to raycast in More...
 
LayerMask LayerMask [get, set]
 The layers to raycast against More...
 
float MaxDistance [get, set]
 The maximum raycast distance More...
 
float Offset [get, set]
 Defines an offset shift along the raycast direction More...
 
bool PathIsClosed [get]
 
bool Warp [get, set]
 If enabled, the entire path is moved to the nearest possible distance. If disabled, each path point is moved individually More...
 
- Properties inherited from CGModule
bool Active [get, set]
 
bool CircularReferenceError [get, set]
 Whether this module has circular reference errors More...
 
bool Dirty [get, set]
 
CurvyGenerator Generator [get]
 
ModuleInfoAttribute Info [get]
 
List< CGModuleInputSlotInput [get]
 
Dictionary< string, CGModuleInputSlotInputByName [get]
 
virtual bool IsConfigured [get]
 Gets whether the module is properly configured i.e. has everything to work like intended More...
 
virtual bool IsInitialized [get]
 Gets whether the module and all its dependencies are fully initialized More...
 
string ModuleName [get, set]
 
CurvyCGEvent OnBeforeRefresh [get, set]
 
CurvyCGEvent OnRefresh [get, set]
 
List< CGModuleOutputSlotOutput [get]
 
Dictionary< string, CGModuleOutputSlotOutputByName [get]
 
bool RandomizeSeed [get, set]
 If is set to false, Seed is used to initialize Unity's random numbers generator before refreshing the current module. If set to true, a random seed will be used More...
 
int Seed [get, set]
 If RandomizeSeed is set to false, Seed is used to initialize Unity's random numbers generator before refreshing the If RandomizeSeed is set to true, a random seed will be used current module More...
 
int UniqueID [get]
 
- Properties inherited from IPathProvider
bool PathIsClosed [get]
 

Public Member Functions

CGData[] OnSlotDataRequest (CGModuleInputSlot requestedBy, CGModuleOutputSlot requestedSlot, params CGDataRequestParameter[] requests)
 
- Public Member Functions inherited from CGModule
Component AddManagedResource (string resourceName, string context="", int index=-1)
 
CGModule CopyTo (CurvyGenerator targetGenerator)
 
void Delete ()
 
virtual bool DeleteAllOutputManagedResources ()
 Delete all the managed resources acting as an output. One example of this are the generated meshes by the FluffyUnderware.Curvy.Generator.Modules.CreateMesh module More...
 
void DeleteAllPrefabPools ()
 
void DeleteManagedResource (string resourceName, Component res, [NotNull] string context="", bool dontUsePool=false)
 
List< IPool > GetAllPrefabPools ()
 
CGModuleLink GetInputLink (CGModuleInputSlot inSlot, CGModuleOutputSlot outSlot)
 
List< CGModuleLinkGetInputLinks (CGModuleInputSlot inSlot)
 
CGModuleInputSlot GetInputSlot (string name)
 
List< CGModuleInputSlotGetInputSlots (System.Type filterType=null)
 
bool GetManagedResources (out List< Component > components, out List< string > resourceNames)
 
CGModuleLink GetOutputLink (CGModuleOutputSlot outSlot, CGModuleInputSlot inSlot)
 
List< CGModuleLinkGetOutputLinks (CGModuleOutputSlot outSlot)
 
CGModuleOutputSlot GetOutputSlot (string name)
 
List< CGModuleOutputSlotGetOutputSlots (System.Type filterType=null)
 
void Initialize ()
 
bool IsManagedResource (Component res)
 
virtual void OnStateChange ()
 Called when a module's state changes (Link added/removed, Active toggles etc..) More...
 
virtual void OnTemplateCreated ()
 Called after a module was copied to a template More...
 
virtual void Refresh ()
 Add Module processing code in here More...
 
void ReInitializeLinkedSlots ()
 
virtual void Reset ()
 

Static Public Member Functions

static void Conform (CGPath path, Transform pathTransform, LayerMask layers, Vector3 projectionDirection, float offset, float rayLength, bool warp)
 Conforms a path by projecting it on top of objects (with a collider) of a specific layer More...
 
static CGPath Conform (Transform pathTransform, CGPath path, LayerMask layers, Vector3 projectionDirection, float offset, float rayLength, bool warp)
 Conforms a path by projecting it on top of objects (with a collider) of a specific layer More...
 

Additional Inherited Members

- Protected Member Functions inherited from CGModule
virtual void Awake ()
 
CurvyCGEventArgs OnBeforeRefreshEvent (CurvyCGEventArgs e)
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
virtual void OnEnable ()
 
CurvyCGEventArgs OnRefreshEvent (CurvyCGEventArgs e)
 
- Static Protected Member Functions inherited from CGModule
static T GetRequestParameter< T > (ref CGDataRequestParameter[] requests)
 Gets a request parameter of a certain type More...
 
static void RemoveRequestParameter (ref CGDataRequestParameter[] requests, CGDataRequestParameter request)
 Removes a certain request parameter from the requests array More...
 

Member Function Documentation

static void Conform ( CGPath  path,
Transform  pathTransform,
LayerMask  layers,
Vector3  projectionDirection,
float  offset,
float  rayLength,
bool  warp 
)
static

Conforms a path by projecting it on top of objects (with a collider) of a specific layer

Parameters
pathTransform
path
layers
projectionDirection
offset
rayLength
warpIf true, the projected path will keep its shape
static CGPath Conform ( Transform  pathTransform,
CGPath  path,
LayerMask  layers,
Vector3  projectionDirection,
float  offset,
float  rayLength,
bool  warp 
)
static

Conforms a path by projecting it on top of objects (with a collider) of a specific layer

Parameters
pathTransform
path
layers
projectionDirection
offset
rayLength
warpIf true, the projected path will keep its shape
Returns
The same path as the input parameter 'path'
CGData [] OnSlotDataRequest ( CGModuleInputSlot  requestedBy,
CGModuleOutputSlot  requestedSlot,
params CGDataRequestParameter[]  requests 
)

Implements IOnRequestProcessing.

Member Data Documentation

Property Documentation

Vector3 Direction
getset

The direction to raycast in

LayerMask LayerMask
getset

The layers to raycast against

float MaxDistance
getset

The maximum raycast distance

float Offset
getset

Defines an offset shift along the raycast direction

bool PathIsClosed
get
bool Warp
getset

If enabled, the entire path is moved to the nearest possible distance. If disabled, each path point is moved individually


The documentation for this class was generated from the following file: