Class to create a Mesh from a set of splines
Public Attributes | |
List< SplinePolyLine > | Lines = new List<SplinePolyLine>() |
A list of splines (X/Y only) forming the resulting mesh More... | |
string | MeshName = string.Empty |
Name of the returned mesh More... | |
bool | SuppressUVMapping |
bool | UV2 |
Whether UV2 should be set More... | |
Vector2 | UVOffset = Vector2.zero |
Vector2 | UVTiling = Vector2.one |
bool | VertexLineOnly |
Whether only vertices of the outline spline should be created More... | |
WindingRule | Winding = WindingRule.EvenOdd |
Winding rule used by triangulator More... | |
Properties | |
string | Error [get] |
Public Member Functions | |
bool | Apply (out Mesh result) |
Create the Mesh using the current settings More... | |
bool Apply | ( | out Mesh | result | ) |
Create the Mesh using the current settings
result | the resulting Mesh |
List<SplinePolyLine> Lines = new List<SplinePolyLine>() |
A list of splines (X/Y only) forming the resulting mesh
string MeshName = string.Empty |
Name of the returned mesh
bool SuppressUVMapping |
bool UV2 |
Whether UV2 should be set
Vector2 UVOffset = Vector2.zero |
Vector2 UVTiling = Vector2.one |
bool VertexLineOnly |
Whether only vertices of the outline spline should be created
WindingRule Winding = WindingRule.EvenOdd |
Winding rule used by triangulator
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get |