Table of Contents

Class InputGameObject

Brings one or more GameObjects or Prefabs into the generator, ready for usage by other modules

public class InputGameObject : CGModule
Inheritance
Object
Component
Behaviour
MonoBehaviour
DTVersionedMonoBehaviour
InputGameObject
Inherited Members

Fields

OutGameObject

[HideInInspector]
[OutputSlotInfo(typeof(CGGameObject), Array = true)]
public CGModuleOutputSlot OutGameObject

Field Value

CGModuleOutputSlot

Properties

GameObjects

The list of GameObject properties to provide as input

public List<CGGameObjectProperties> GameObjects { get; }

Property Value

List<CGGameObjectProperties>

SupportsIPE

public bool SupportsIPE { get; }

Property Value

bool

Methods

OnTemplateCreated()

Called after a module was copied to a template

public override void OnTemplateCreated()

Remarks

Use this handle references that can't be templated etc...

Refresh()

Add Module processing code in here

public override void Refresh()