Class InputGameObject
- Namespace
- FluffyUnderware.Curvy.Generator.Modules
Brings one or more GameObjects or Prefabs into the generator, ready for usage by other modules
public class InputGameObject : CGModule
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourDTVersionedMonoBehaviourInputGameObject
- Inherited Members
Fields
OutGameObject
[HideInInspector]
[OutputSlotInfo(typeof(CGGameObject), Array = true)]
public CGModuleOutputSlot OutGameObject
Field Value
Properties
GameObjects
The list of GameObject properties to provide as input
public List<CGGameObjectProperties> GameObjects { get; }
Property Value
SupportsIPE
public bool SupportsIPE { get; }
Property Value
Methods
OnTemplateCreated()
Called after a module was copied to a template
public override void OnTemplateCreated()
Remarks
Use this handle references that can't be templated etc...
Refresh()
Add Module processing code in here
public override void Refresh()